AI Insights · Timothy · July 2023
Top 5 Hypercasual Games on iOS in New Zealand: Q2 2023
Discover the performance trends of the top 5 hypercasual games on iOS in New Zealand during the second quarter of 2023, including weekly downloads, revenue, and active users.
In the second quarter of 2023, the hypercasual gaming landscape on iOS in New Zealand saw varied performance among the top 5 games. Here is a detailed look at their weekly downloads, revenue, and active users based on data from Sensor Tower.
Block Blast! maintained a steady performance. Weekly downloads fluctuated slightly, starting at around 2.3K and peaking at 2.9K in mid-May before settling around 1.7K by the end of June. The game saw consistent weekly active users, beginning at 11.4K and peaking at 12.6K in early May, then stabilizing at approximately 11K by the end of the quarter.
Bridge Race demonstrated significant fluctuations in its metrics. Weekly downloads initially surged to 2.7K in mid-April, dropped to around 880 in mid-May, and then rose again to 2.4K by mid-June. Revenue spiked at $172 in early May but dropped to $66 by the end of June. Weekly active users mirrored this trend, starting at 4.3K, peaking at 8K in mid-June, and ending the quarter at 7.2K.
Attack Hole - Black Hole Games showed a stable performance with some notable peaks. Weekly downloads started at 1.5K, dipped to 681 in mid-April, and then peaked at 2.2K by the end of May. Revenue saw a similar pattern, starting at $42, peaking at $86 in late June. Active users increased from 3.1K at the beginning of the quarter to a high of 6.7K in mid-June.
Tap Away 3D experienced a decline in engagement. Weekly downloads started strong at 2.5K but dropped significantly to around 233 by the end of June. Revenue followed this downward trend, starting at $85 and decreasing to $41 by the end of the quarter. Weekly active users decreased from 9K at the beginning of the quarter to approximately 3.4K by the end of June.
Going Balls showed relatively stable performance. Weekly downloads remained around 1K throughout the quarter, with minor peaks and troughs. Revenue fluctuated between $10 and $97, while active users started at 6.2K, peaking at 7.1K in mid-April, and ending at 6.5K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.